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portada 3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting
Type
Physical Book
Language
Inglés
Pages
530
Format
Paperback
Dimensions
23.5 x 19.1 x 2.7 cm
Weight
0.90 kg.
ISBN13
9781975969301

3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting

Elizabeth Vt (Author) · Ravi Conor (Author) · Createspace Independent Publishing Platform · Paperback

3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting - Vt, Elizabeth ; Conor, Ravi

New Book

£ 34.19

  • Condition: New
Origin: U.S.A. (Import costs included in the price)
It will be shipped from our warehouse between Friday, July 19 and Friday, July 26.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting"

The 3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting textbook is divided into two parts. Part A covers modeling whereas Part B covers shading and lighting techniques in 3ds Max 2018. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling, shading, and lighting in 3ds Max . This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for modeling, shading, and lighting surfaces. The strength of this book is that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One unit of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for the hands-on exercises of this unit. Main Features* The book is written using 3ds Max 2018 in an easy to understand language.* Polygon and Spline modeling techniques covered.* All modifiers/deformers explained.* Shading, texturing, lighting, and UV mapping techniques covered.* 70+ Hands-on exercises [21 videos for Unit MT1] and practical tests to hone your skills.* Detailed coverage of tools and features.* Additional tips, guidance, and advice is provided.* Important terms are in bold face so that you never miss them.* Support for technical aspect of the book.* 3ds Max/Photoshop files and textures used are available for download from the accompanying website.* Bonus hands-on exercises.* You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the hands-on exercises and output. The ePub file is included with the resources. more info: bit.ly/rpolygon

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

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