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portada Beginning Game ai With Unity: Programming Artificial Intelligence With c#
Type
Physical Book
Publisher
Year
2020
Language
English
Pages
160
Format
Paperback
Dimensions
23.4 x 15.6 x 0.9 cm
Weight
0.23 kg.
ISBN13
9781484263549
Edition No.
1

Beginning Game ai With Unity: Programming Artificial Intelligence With c#

Sebastiano M. Cossu (Author) · Apress · Paperback

Beginning Game ai With Unity: Programming Artificial Intelligence With c# - Cossu, Sebastiano M.

Physical Book

£ 43.15

  • Condition: New
Origin: U.S.A. (Import costs included in the price)
It will be shipped from our warehouse between Friday, July 19 and Friday, July 26.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Beginning Game ai With Unity: Programming Artificial Intelligence With c#"

Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. What You Will LearnUnderstand the fundamentals of AICreate gameplay-based AI to address navigation and decision-making problemsPut into practice graph theory and behavior modelsAddress pathfinding problemsUse the A* algorithm, the deus ex machina of pathfinding algorithmsCreate a mini stealth gameWho This Book Is ForDevelopers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games

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