Millions of books in English, Spanish and other languages. Free UK delivery 

menu

0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional
portada Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality
Type
Physical Book
Language
English
Pages
455
Format
Paperback
ISBN13
9780367658830
Edition No.
1

Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality

Marcus A. Magnor (Editor), Oliver Grau (Editor), Olga Sorkine-Hornung (Editor), Christian Theobalt (Editor) (Author) · A K Peters Ltd (Ma) · Paperback

Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality - Marcus A. Magnor (Editor), Oliver Grau (Editor), Olga Sorkine-Hornung (Editor), Christian Theobalt (Editor)

Physical Book

£ 42.29

£ 46.99

You save: £ 4.70

10% discount
  • Condition: New
It will be shipped from our warehouse between Tuesday, July 30 and Thursday, August 01.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality"

Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and ApplicationsThe book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range scanners, and plenoptic (multi-viewpoint) cameras, as well as fundamental algorithms for processing the imagery, such as stereo correspondence and 3D structure and motion recovery. It describes 3D modeling techniques, from generic object models (such as 3D meshes) to more domain-specific models (such as human shape and motion models). The book also discusses how techniques, including image- and video-based rendering, meet speed and realism requirements.Overcome Challenges in Your Own Research ExperimentsThis book is both an accessible introduction to the emerging research of real-world visual computing and a practical guide that shows you how to start implementing frequently encountered methods.

Customers reviews

More customer reviews
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews