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portada Digital Stereoscopy: Scene to Screen 3D Production Workflows
Type
Physical Book
Language
Inglés
Pages
354
Format
Paperback
Dimensions
22.9 x 15.2 x 1.9 cm
Weight
0.47 kg.
ISBN13
9781480157095

Digital Stereoscopy: Scene to Screen 3D Production Workflows

Campens, Jacques ; Michel, Colette ; Leyden, Gabrielle R. (Author) · Createspace Independent Publishing Platform · Paperback

Digital Stereoscopy: Scene to Screen 3D Production Workflows - Campens, Jacques ; Michel, Colette ; Leyden, Gabrielle R.

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£ 30.08

  • Condition: New
Origin: U.S.A. (Import costs included in the price)
It will be shipped from our warehouse between Wednesday, July 10 and Wednesday, July 17.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Digital Stereoscopy: Scene to Screen 3D Production Workflows"

Why buy "Digital Stereoscopy"?Digital Stereoscopy is the bible of modern 3D technologies where students, amateurs, and professional stereographers will find a clear description of all 3D facets of the stereoscopic business as well as detailed info on the 3D image production, distribution, and presentation workflow. Abstract and special featuresStereoscopic images are a century old but the recent rise of digital 3D in all aspects of audiovisual production allows for a constant high quality level, making stereoscopy pleasant and comfortable for the viewer's eyes. The range of media influenced by stereoscopy is impressive, going from motion pictures and television to print and Internet distribution. This book will let you discover the basic principles of how we perceive objects in 3D, how we can shoot 3D pictures and movies, what digital processes are required to produce quality 3D images, and how 3D movies are distributed. We will also study less known aspects of the production workflow, such as 2D to 3D conversion, storage, real-time transmission for broadcasting, and 3D Blu-ray authoring. The various methods of displaying and projecting 3D images will be covered, along with their pros and cons. The book provides a large number of technical details on all these subjects, making it a reference work for professionals in the field, with explanations of the most commonly used software, hardware, and standards.To make the book as useful as possible, an abundance of sidebars explaining the most important concepts in each chapter and a glossary of the most frequently used 3D-specific terms have been included.

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The book is written in English.
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