Millions of books in English, Spanish and other languages. Free UK delivery 

menu

0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional
portada Game A.I. Made Easy: Designing Agents: With Unity3D Examples
Type
Physical Book
Language
Inglés
Pages
270
Format
Paperback
Dimensions
25.4 x 20.3 x 1.4 cm
Weight
0.54 kg.
ISBN13
9781792608957

Game A.I. Made Easy: Designing Agents: With Unity3D Examples

Darwin Yu (Author) · Independently Published · Paperback

Game A.I. Made Easy: Designing Agents: With Unity3D Examples - Yu, Darwin

Physical Book

£ 17.37

  • Condition: New
Origin: U.S.A. (Import costs included in the price)
It will be shipped from our warehouse between Monday, July 29 and Monday, August 05.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Game A.I. Made Easy: Designing Agents: With Unity3D Examples"

This book seeks to empower complete beginners or those with limited technical experience to design interesting A.I.characters for their games that can compete in the ever-growing market today. This book is intended to be an easy-read and easy to digest for those with a light technical background. This book aims to provide you with easy-to-understand explanations for A.I. concepts, inspiration for character design, and blueprints for designing interesting virtual agents- blueprints that we hope our readers will frequently will refer back to during their game development careers. This book contains very little source code, as we do not wish to restrict our designs to a single system or programming language. Further, many game development tools available today do not require the developer to write a single line of code.*** THE ART OF GAME A.I. DEVELOPMENT ***Learn how to think in the art of game A.I. development with our unique method for simplifying convoluted technical knowledge for complete beginners or those with limited technical experience. This book breaks down difficult, and often convoluted concepts in gaming A.I. and present them in a clear and easy-to-understand manner. It squeeze out the pulp of complex theories and abstract concepts in computer science to serve you just the juice that matters for developing a high quality game - advice that is practical and essential. You do not need to understand Markov decision processes, naive Bayes, Fibonnaci heaps, or heuristics, or even know that such words exist, to create professional A.I. for gaming. Using this book, some creativity, and the right tools, you too can create challenging characters for additive gaming experiences!The GAME A.I. MADE EASY Series: This is a series of books and educational content aimed at complete beginners or those with limited technical experience who want to realize their creative dreams but feel daunted by the knowledge required to do so.

Customers reviews

More customer reviews
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews