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portada Handbook of Research on Teaching With Virtual Environments and AI
Type
Physical Book
Language
Inglés
Pages
856
Format
Hardcover
Dimensions
27.9 x 21.6 x 4.4 cm
Weight
2.24 kg.
ISBN13
9781799876380

Handbook of Research on Teaching With Virtual Environments and AI

Panconesi, Gianni ; Guida, Maria (Author) · Information Science Reference · Hardcover

Handbook of Research on Teaching With Virtual Environments and AI - Panconesi, Gianni ; Guida, Maria

Physical Book

£ 322.28

  • Condition: New
Origin: U.S.A. (Import costs included in the price)
It will be shipped from our warehouse between Friday, July 26 and Friday, August 02.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Handbook of Research on Teaching With Virtual Environments and AI"

The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.

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The book is written in English.
The binding of this edition is Hardcover.

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