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portada Playful Wearables: Understanding the Design Space of Wearables for Games and Related Experiences
Type
Physical Book
Publisher
Language
English
Pages
242
Format
Paperback
ISBN13
9780262546911

Playful Wearables: Understanding the Design Space of Wearables for Games and Related Experiences

Buruk Oguzdagan Ellaisbister Katherinesegura Elena Marqueztanenbaum Theresa Jean (Author) · The Mit Press · Paperback

Playful Wearables: Understanding the Design Space of Wearables for Games and Related Experiences - Buruk OguzDagan EllaIsbister KatherineSegura Elena MarquezTanenbaum Theresa Jean

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  • Condition: New
Origin: U.S.A. (Import costs included in the price)
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Synopsis "Playful Wearables: Understanding the Design Space of Wearables for Games and Related Experiences"

An expert introduction to the world of "playful wearables" and their design, with a wide range of engaging examples, case studies, and exercises. This pioneering introduction to the world of wearable technology takes readers beyond the practical realm (think Fitbits, Apple Watches, and smartglasses) to consider another important side of the technology--the playful. Playful Wearables offers an engaging account of what "playful wearables" are, why they matter, how they work, how they're made, and what their future might hold. The book's authors draw on decades of experience in design, development, and research to offer real-world examples, exercises, and implications, showing how this kind of wearable tech can introduce an invaluable element of play into our everyday lives. As wearable technology emerges in the ecology of costume and fashion, the authors consider its intimate connection to identity and culture. And they look at the ways in which playful wearables, when smoothly integrated into everyday social experiences, support social interaction. The book then moves on to the mechanics of playful wearables--from design strategies and frameworks to specific methods and game design patterns. All of these elements point to possibilities beyond the realm of games and dedicated play, as the value and uses of playful wearables in the larger world of self, society, and culture become ever more apparent.

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