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portada Symbolic Dynamics and Geometry: Using d* in Graphics and Game Programming
Type
Physical Book
Language
English
Pages
208
Format
Paperback
ISBN13
9780367659301
Edition No.
1

Symbolic Dynamics and Geometry: Using d* in Graphics and Game Programming

Brian Guenter; Sung-Hee Lee (Author) · A K Peters Ltd (Ma) · Paperback

Symbolic Dynamics and Geometry: Using d* in Graphics and Game Programming - Brian Guenter; Sung-Hee Lee

Physical Book

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Synopsis "Symbolic Dynamics and Geometry: Using d* in Graphics and Game Programming"

This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. The symbolic differentiation capabilities of D* can be used in a wide variety of technical applications, including computer graphics, engineering, and mechanical simulation. Two Lagrangian physics simulation and procedural 3D geometric modeling are developed in great detail.

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