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portada Texturing Techniques with 3ds Max 2017: The Ultimate Beginner's Guide
Type
Physical Book
Language
Inglés
Pages
212
Format
Paperback
Dimensions
23.5 x 19.1 x 1.1 cm
Weight
0.37 kg.
ISBN13
9781539665991

Texturing Techniques with 3ds Max 2017: The Ultimate Beginner's Guide

Rising Polygon (Author) · Createspace Independent Publishing Platform · Paperback

Texturing Techniques with 3ds Max 2017: The Ultimate Beginner's Guide - Polygon, Rising

New Book

£ 24.10

  • Condition: New
Origin: U.S.A. (Import costs included in the price)
It will be shipped from our warehouse between Wednesday, July 24 and Wednesday, July 31.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Texturing Techniques with 3ds Max 2017: The Ultimate Beginner's Guide"

Why this Book?The Texturing Techniques with 3ds Max 2017 - The Ultimate Beginner's Guide, 2nd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of texturing. From the very first pages, the users of the book will learn how to effectively use 3ds Max for shading surfaces.What you need?To complete the examples and hands-on exercises in this book, you need 2017 version of Autodesk 3ds Max. What are the main features of the book?The book is written using 3ds Max 2017 in an easy to understand language.Shading and texturing techniques covered.31 Hands-on exercises to hone your skills.Detailed coverage of tools and features.Additional tips, guidance, and advice is provided.Important terms are in bold face so that you never miss them.Support for technical aspect of the book.3ds Max files and textures used are available for download from the accompanying website. Is this book is available in e-Book format?Yes. You can download the color e-Book from the Amazon's Kindle store.How This Book Is Structured?This book is divided into following units: Unit MI1 - Introduction to 3ds Max - I Navigating the workspaceCustomizing the interfaceUnderstanding various UI componentsWorking with the file management commandsSetting preferences for 3ds MaxUnderstanding workspacesUnderstanding the enhanced menu systemWorking with viewportsSetting preferences for the viewportsCreating objects in the sceneSelecting objectsUsing the navigational gizmosMoving, rotating, and scaling objectsGetting helpPer-view Preferences, Creative Market Store, Asset Library, Print Studio, and Game ExporterUnit MI2 - Introduction to 3ds Max - II Working with templatesCreating clones and duplicatesUnderstanding hierarchiesWorking with the Scene and Layer ExplorersUnderstanding the Mirror tool, the Select and Place tool, and the Select and Manipulate toolWorking with the Align tool and the Array toolWorking with precision and drawing aidsUnderstanding modifiers, and normals Unit MT1 - Material EditorsCompact Material EditorSlate Material Editor Unit MT2 - General/Scanline Materials and MapsGeneral/Scanline materialsGeneral maps Unit MT3 - Physical, mental ray, and Autodesk MaterialsAutodesk MaterialsArch & Design MaterialPhysical Material

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

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