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portada Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools
Type
Physical Book
Language
Inglés
Pages
274
Format
Paperback
Dimensions
21.6 x 14.0 x 1.7 cm
Weight
0.36 kg.
ISBN13
9781349457120

Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

P. Lacasa (Author) · Kenneth A. Loparo (Preface by) · Palgrave MacMillan · Paperback

Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools - Lacasa, P. ; Loparo, Kenneth A.

New Book

£ 43.52

  • Condition: New
Origin: U.S.A. (Import costs included in the price)
It will be shipped from our warehouse between Tuesday, July 16 and Tuesday, July 23.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools"

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

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