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Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools
P. Lacasa
(Author)
·
Kenneth A. Loparo
(Preface by)
·
Palgrave MacMillan
· Paperback
Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools - Lacasa, P. ; Loparo, Kenneth A.
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Origin: U.S.A.
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Synopsis "Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools"
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.
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